![]() Sensory conflict theory provides a framework for understanding motion sickness however, it can be applied to virtual reality sickness to better understand how it can occur, and is commonly used for that purpose. Theories Ĭurrently, there are very few theories as to why virtual reality sickness in particular occurs however, it is closely related to simulator and motion sickness. Estimates of the multi-study incidence and main symptoms of virtual reality sickness (also called cybersickness) have been made. Although the evidence for performance decrements due to virtual reality sickness is limited, research does suggest that virtual reality sickness is a major barrier to using virtual reality, indicating that virtual reality sickness may be a barrier to the effective use of training tools and rehabilitation tools in virtual reality. Similar consequences could be expected for virtual reality systems. For example, Crowley (1987) argued that flight simulator sickness could discourage pilots from using flight simulators, reduce the efficiency of training through distraction and the encouragement of adaptive behaviors that are unfavorable for performance, compromise ground safety or flight safety when sick and disoriented pilots leave the simulator. Virtual reality sickness may have undesirable consequences beyond the sickness itself. 6 Individual differences in susceptibility. ![]()
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